Comments (7)

  • I was following this right up to the part where it tried to depict what would happen if the countries go to war. I don’t think that Starcraft 2 is necessarily a good game to depict this; I would argue that while conventional armies can do a great deal of damage, we have to consider the impact of asymmetrical warfare. I don’t know if Starcraft 2 can show the impact of asymmetrical warfare all that much, except maybe with things like Reaper rushes and the like.

  • nice representation

  • I’m looking for suggestions for how to continue the series. So far I have a couple more planned:

    1. Externalities
    2. Comparative advantage

  • @QuantumStorm - 

    Yeah, I honestly don’t know of any games that are good at representing asymmetric warfare.

    This is a shame, because for the foreseeable future all our warfare is going to be asymmetric, and I think there is a lot of potential for good games and meaningful political commentary based on that. But instead we find that Call of Duty: Modern Warfare just invents a fanciful scenario to justify symmetric warfare because it’s easier to represent.

  • @pnrj - I was going to suggest that EVE Online is a good example of a game where asymmetric warfare is not only possible but highly effective. Granted, it’s about spaceships, but still…

  • @pnrj - I was going to suggest that you can build on the externalities aspect in your more recent post by transitioning to foreign policy and the impact of realpolitik. Don’t know how to work realpoitik into a SC2 game though but…

  • These articles have got thorough discernment without unclear the readers.
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